How many stalkers to kill banshee




















Contact Us Send an email Chat with us Contact. This page was last edited on 17 November , at Licenses for other media varies. Caster: Banshee 25 Researched from: Tech Lab. Allows Banshees to use the Cloak ability. I got my ears on. Call the ball. Holla' back. Loud and clear. We ain't got all day. I'm burnin' fuel here, smart guy. This is the 'give-em-hell'-ocopter. What is it with you monkeys in command? Thanks for the You can only tie the record for low flight. In space, everyone can hear me scream Get it?

Thanks, and have a great flight! What's the vector, Victor? Also suggestions to make a few cannons might work vs small numbers of banshee but when they have a handful, banshees tear up cannons like they were stalkers.

Just to be clear, im not talking about when terran makes one or two to harass and then stops. I'm talking about making banshees from 2 or three starports constantly. Heres a replay. I just need to know if theres a way to counter this that i hadn't thought of, because in my mind and opinion, I SHOULD be able to stop it with stalkers.

In my mind, stalkers equal protoss anti air. If i see air, i make stalkers. Well lots of things wrong bad BO with huge gas floating, bad macro but as for the banshees specifically, against mass banshees you have to go phoenix.

Go stargate and transition into carriers xD. There are 2 counters to the Banshee build. I have to emphasise that these are soft counters so don't expect to just roll over your opponent.

Terrans opening Banshee has to prepare against the 4-gate which means playing fairly defensively and thus a late expand.

Once you get the economic advantage, any build should do: e. Ideally the Terrans want to get just enough Viking to beat your Phoenix no more and no less. Just need to scout for the proper timing. Remember a banshee takes 60 sec to build up, and T doesn't have chronoboost.

He's gonna need at least starports with techlab in order to get a decent mass of them. Banshees are also extremely fragile with only HP, they'll go down very fast against Stalker army if not supported with PDD. As a T it's extremely dangerous to build your army around banshees. Most players on tl. You have like apm, which would allow you to compete on a very high level. You are a great example of a hyperactive player, who severely underestimates the impact of small and tiny fragments on the game.

Points in Diamond World rank Diamond-small 50, Then I'll talk about PvT. Your first chronoboost was applied before the pylon finished. First and second chronoboost overlapped. Your use of chronoboost wasn't efficient throughout the whole game.

Early on you want to push your probe production with it. Don't forget to cast it, once you reach 25 energy and have excess supply. Your build order was bad. You had built 2 gas before the core.

You became supply-locked at You didn't saturate your minerals. You encountered banshees, but your observers were flying around in the Walachei. Keep one or two in your base. Your opening was very risky.

One gate robo expand without knowing what your enemy did. Once cloaked banshees are out, protect your ecoline! What was that drop supposed to do? Don't hesitate researching blink if you build a twilight council.

He was able to snipe your observers, because you exposed them. If he overcommits to banshees, feel free to add a stargate. You didn't properly scout his main entrance. He could have sneaked in a ground attack force. You lost because of inefficent play, bad strategical and tactical decision making which caused severe losses in your eco.

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