Ffxi can you solo




















Once you're higher, you can try farming Coeurl meat and hides for some decent cash as well. Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere. No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.

Good call, Truece. I was trying to remember the specifics of that BCNM If I remember correctly, it's location is kinda difficult to get to as well. Originally posted by hexx View Post. Last edited by Neverslip ; , PM. Originally posted by Malacite View Post. Originally posted by Neverslip View Post. Still with the coueauaorl crap and other stuff it's a very profitable zone. I'm totally considering taking my 50 Thf out there. Last edited by hexx ; , PM.

Copper Emblem of Service. If you wanna lvl your 22Thf and get good drops get a buddy and duo the NE?? Watch out for the water elementals if you bring a caster tho usually there's someone farming for water clusters out there anyway.

Pornography, adult, or mature content. Excessive profanity. Excessive hostility. Reply First Page 2 Ragnarok. Rintsumi Link Quote Reply So I've come back a couple weeks ago, after taking a long break just as Seekers of Adouling was being released, so it's my first time playing it along all the new content. Aerox Link Quote Reply Hey welcome back. Reichleiu Link Quote Reply DRK can probably solo most of the content you're asking about, once you have all your gear sets sorted out.

Rintsumi Link Quote Reply Thanks so much for all the replies! Sirris Link Quote Reply Beastmaster is still a great solo job but you need job points and preparation and some sets, not perfect.

Andret Link Quote Reply Bst is a great solo job but it's primarily for really soloing content rather than farming or playing with people. Rintsumi Link Quote Reply Asura. Pergatory said: » For what it's worth, SMN is a fantastic solo job with no multiple characters needed.

And how do you think or anyone else reading this it compares to BLU? Since I'd make an empy for either of them I chose, Nirvana or Tizona I should carefuly chose one, it doesn't mean I wouldn't play the other for fun, since I like both, but don't see myself making both mythic I'm still unaware how long this process will be since never started a Mythic yet. Blindphleb Link Quote Reply I'm in a similar place.

Avereith Link Quote Reply Blu is going to be really good for zerg-style solos when you're geared really well. Anything that drags on too long or is super gimmicky of a fight isn't going to be too fun because of your trusts missing cures or just dying off to AoE dmg or bad statuses, but for the squishy mobs blu definitely makes it easy edit: And yes, a lot of jobs have the same benefits and can do the same, I only mention blu because it's the only one I have personally :o Leviathan.

Andret Link Quote Reply If you are limited to spark gear, 0 jp and ambu NQ gear then none of the "great" jobs are worth it imo. Beaztmaster Link Quote Reply bst! Celebrindal Link Quote Reply Give yourself steady progress and no one is limited to NQ ambu gear, only time.

Spencetaru Link Quote Reply When someone asks about solo my guess is that they don't mean normal content, all jobs can solo normal content more or less. Shiraj Link Quote Reply Asura. Spencetaru said: » When someone asks about solo my guess is that they don't mean normal content, all jobs can solo normal content more or less. Almost all jobs can solo "difficult" content to pretty much the same extent as each other, it just depends who's playing the job.

The limit to pretty much every job is soloing up to T4 in reisenjima with Onychophora being the only soloable T4. Teles is probably doable by smn, but idk, maybe ask Papesse. DNC would be another job with solo potential both burst and long. I've not really seen PUP be used to solo anything above without the use of Overdrive, it is more than likely possible, but that's why I haven't put it down.

And BST is good, i forgot to note that. Gorns Link Quote Reply Bahamut. Celebrindal said: » a quick word on RUN soloing. Looking forward some solo challenges here. Shiraj Link Quote Reply Valefor. Gorns said: » Bahamut. For soloing, start with small stuff, escha t1s etc. Slowly work your way up trying new strategies. I have a lot of gear choices for the public on BG if you need.

If you die while soloing think of why, with rune you have the power to prevent deaths more than other jobs. Aka you get doomed from an NM, check if you were using lux with Pflug, simple stuff like that.

And for major group content, I've always said its best to learn to walk before running. Learn how to tank before you rush in, rune is played differently to paladin. There are many different playstyles to rune fencer so dont listen to 1 person if they say you must do this or w,e. Gorns Link Quote Reply Asura. Think it's possible to solo Duc Vepar too? Gorns said: » Asura. As a RUN, yes. Duke Vepar is x easier to solo than Vir'ava. While funneling watch out for charm, Beautiful Death and Frontal Fadal.

By Asura. Arico Link Quote Reply. Yeah man. The drop rate is garbage. By Fenrir. Aladeus Link Quote Reply. Posts: By ksoze Link Quote Reply. Laboob Link Quote Reply. Drop rate is still steaming hot garbage though.

By Dazusu Link Quote Reply. By Pantafernando Link Quote Reply. Suposing you can solo or lowman all three waves, there is zero reason to try solo path for the first wave. Kaldaek Link Quote Reply. You can solo the 3 enemy version but Arcielia can ruin your day and it's still a lottery to which enemy you'll get.

If you've read other guides you've no doubt seen a concentration on gear. If you've been paying attention so far you may notice a lack of emphasis on it here. Most authors tell you about all the gear that is an absolute must-have for your job. In my opinion, there is only 1 true must-have piece of gear in the game-a Puppetmaster must-have an animator.

Everything else in the game is simply a matter of choice or personal preference. Now, how does soloing impact your gear choice? Obviously, anything that requires a specific piece of equipment means bring it weapons trial, skill-up. You may need a means of pulling and this usually means a ranged weapon; skilling shield means a shield; doing parry means using a weapon.

Beyond that, many things are debatable, ex. See other parts of this guide or the individual pages for a specific activity or piece of equipment for more information. As to the rest of your gear, for many players simply using your base gear set may be sufficient.

Remember the "do-it-all" section above though. By that I mean that solo it may be more efficient to address your main job's shortcomings via a combination of your sub-job and appropriate gear and consumables. The need to do this increases as your level increases and the gap between your main and sub-job widens as this leaves a gap between job abilities-there is a huge difference between 1st having access to Cure III at level 21 versus 42 in terms of your survival and downtime as an example.

There is no "you must sub ninja" if you haven't unlocked the job yet, and so you better think of something else. Base gear set-I've used this term a few times and I guess I should define it. A base gear set is your default or "walking around" gear. This will obviously constantly be adjusted based on drops you get, current levels, etc. The term base gear means a set you can function without gear swapping, a waste of money before level 99 at the rate people level.

Even at 99, unless you are in an event party you really shouldn't need to do any swapping unless you need the practice OR if choosing to solo NMs and the like; soloing is usually farming or some other activity where DPS is secondary to minimizing downtime, and so your inventory space may be better used holding gil drops or the like. In this day and age of XP burns, going in very short periods of time the general advice is after every burn that you return to town you upgrade to your current best gear at that level, OR stock for the level you will end at on the next burn if going immediately back.

The in-between levels, unless you are going to old school you can take whatever odds and ends you have and not really worry until about 75 the level where you can START to meaningfully connect in Aby-where you will likely be leveling. Generally, a base set will be your TP set if you ARE a gear swapper-type, but a bit of extra def-either score or buffs-may be in your best interests soloing, since the worry is downtime.

There are a couple of items that do seem tailor-made for addressing these concerns however and you may want to look into getting them. See, at 99 the gear was stagnant for the 'elite' players and even quite a few casuals were getting to have some pretty good stuff as they were catching up on the 'grind' content. Now, SE was faced with a dilema, add further growth or just let the casuals catch up and then shut the game down; they chose the 1st, and their mechanism was a 'relative level' gained from beefed gear.

I go in to this a bit below in the Reives section about SE's new 'tiered' content, but this section is going to be specific. I know I said above that gear isn't all that important, and up until you hit 99 I still hold to that, because noone is doing old content, or if they do they are usually back-tracking on a 99 job to make life easy, fair enough. But now that you are 99 gear does matter. NOTE: feel free to skip any notes that don't apply to you from here on out.

It hasn't been rolled out yet the plan is august, we'll see , but in the future items will have a new "level" displayed in their graphic, this is the 'relative level' I referenced above.

This number is very important because it is largely going to determine what you can do in SoA and presumably anything they add later.

I'm not sure exactly on the math I have none of this stuff yet , but it seems you are going to be doing a weighted average of all your gear to find your character's relative level.

In other words, just because you have a level weapon doesn't mean you are suddenly level , if you don't have the def to go with it a level mob is just going to shot you and laugh at your weapon, but exactly how much defensive gear will overcome that is a question I haven't seen answerred yet.

Acquiring this gear is going to be done in stages. Use the bayld to buy gear, it's not job specific so compare what's available with what you have, some pre-SoA stuff will still be better that what you can buy, especially depending on your role in a party.

Note the party mention-from here on out you won't be soloing to "level" anymore exception, Wildskeeper Reives. Depending on the quality of the stuff you have and how well it fits your job you can either jump into Skirmish or try to Delve, both of these activities are multiplayer, Skirmish-party and Delve-alliance.

You will fight in either path to get your next gear tier which will be a higher level than the bayld stuff there is mention of reviving crafted gear as an alternative as well, keep your eyes out for new stuff that way if you have the gil. Once you have the gear, now you have to augment it. You guessed it, even if the piece drops it's all grind content. So, first a note about the pet jobs since they are my 1st love the 'relative level' is being handled a couple of ways, for beast your main-hand's weapon level determines the level of your jug pets as of this writing I believe your charmed pet is whatever it is still , for summoner it will be your ammo slot-although there was mention of grips as well in the forums so that may be added down the road.

Dragoon, I read that your weap will have an effect on your wyvern, but I haven't seen the gear in any of the new item lists yet, however, expect it soon. In any event, your pets are being upgraded through gear to be compatible with the players arround you. Note, you have to keep the determining item equipped to keep the relative pet level benefit, so no swapping the slot for a different effect without weakening your pets, possibly to uselessness in SoA.

Delve gear can be acquired in 2 ways, if you are lucky you can get it from a drop off the boss, but so far beating the bosses for drops is relatively rare. The more common method is via plasm farming and purchasing-you will need the proper key item as well, so you still have to beat something to get it, it varies for each piece. Wildskeeper Reives-you have the option to enter these solo like any other Reives, much like a campaign battle. In other words, it's all pretty good stuff.

However, at least right now there aren't sufficient rewards for all jobs or even all slots, so you won't be gearring entirely from these.

There's a hefty entrance fee as well to do them and some other requirements. Note, if you are solo there it's a good chance you are going to be labelled as the a-hole who is messing up the strategy, so bring your own reraise as the common practice for the alliances that spam these things is to leave you dead to not mess up their strategy-whether that strat is really a winner or not.

Read up on the bosses, their defenses and damage vulnerabilities all vary and you may not be able to do squat, or you may pull hate when you really aren't equipped to deal with it on your job. Rewards are supposed to be "contribution-based" so if the Nakual is already low HP it's probably best not to bother starting and save your resources for a fresh battle. Now, all of the gear mentioned above-excepting the Wildkeeper stuff-is augmentable with different items, i.

Airlixers, etc. The augmenting item for your item can generally be obtained in more than 1 way. The common element? You guessed it, more grind. If you took my advice about leveling more than 1 job I'll give you a minute to go toss your cookies thinking about all that grind ahead of you. Good, now we come to the fun part, this is SE so of course there are exceptions. However, some pieces are still the "must-have" item. Other jobs, it's mostly a matter of superior weapon skills vs.

In the case of Empy weapons there is also a quest line to know the WS even without the weapon equipped, although you need the empy-full or ghetto-at the level to use the skill in the 1st place before you can get the reward. I don't have any of these-and what I'm working on is bard, one of 2 jobs that cannot upgrade their relic or empy mythic is presumably ok , the other being pld for the shields-so you will need to read elsewhere.

That means that with the possible exception of mage jobs your maximum number of delve boss level jobs is 3, probably 1 if you play War. A new source for gear between Skirmish quality and Delve quality has been added via Eminence, mentioned above. In point of fact it's about the quality of Delve unaugmented, and so far cannot be augmented.

Read above for more information, but know that these are very easy to obtain, just requiring grinding, and easy grinding at that.

Ok, SE has now added a 2nd gear upgrade path, at least partially, your relic gear may now be upgraded just as your AF1, all to , and head, hands and feet to , body and legs to presumably come next week. When this was 1st announced there was mention that our AF3 or Empy armor will also eventually be upgradable to The biggest problem with these is the required items for upgrades as they can be quite expensive and availability is a big issue. Skirmish armor AND weapons have just gotten an upgrade to as well via Skirmish in the new area.

Doing the upgrade strips your present augments but also increases your viability significantly higher stats, def, DPS, etc. This IS likely to change the gear landscape a bit-at least until anything major comes in a new roll-out think some new event with iLevel or rewards down the road. However, with eventually 3 different JSE pieces available in every slot it is likely that for most slots one of those 3 options will be the best as the buffs are job-specific, and if they aren't you can still have a Delve augmented or Skirmish 3 Augmented piece.

And lets face it, some jobs-brd, rng, etc. And SE is keeping their mouth shut tight on the subject. My understanding is this had to change due to calculations in the ilevel system and its scaling issue, since the gains have to go on the gear, not the player. Expect this section to be heavily supplemented as I and my friends move up the gear ladders.

Managing is hell. First of all, you really want to get Gobbiebag X. Each completed bag upgrade adds 5 slots to your pack, but also to your sack, satchel, etc. There is a series of quests regarding giving your moogle a vacation that also expand inventory space. Locker is gotten from ToAU, quite early on. Satchel is tied to the security key. Sack is a 1-time purchase, and after that the moogle will give you a free Instant Warp scroll daily-handy!

Mog case is just a extremely well received gift from SE. Storage-ok, this one is a little tricky. You can bring in furniture to get your storage up to 80… but you may not want to. You can choose to max out your Moghancements and take what it gives you from the available choices.

A note though, with the exception of the crafting moghancements most do not give rewards important enough to bother with, and even the crafting ones are only important if you are a serious crafter as they can preserve some of those expensive hard to get materials in the event of a failure. Mules-you gotta pay for these guys, but you can repeat the above steps to add space. OK, so now you have as many slots as you can get, what do you want to keep there? All I can really tell you about is my personal choices.

The biggest factor is that Satchel and Sack are accessable, even in the field, Locker and your base at any moogle, and storage solely in your home town Mog House.

Both are full. I prefer not to mule gear for my base gear sets on my frequently used jobs because of the time to retrieve it. Now what does any of this have to do with soloing?

Well, 2 things. First, as mentioned above, a soloist needs to do everything a party can do, so you need to keep the supplies close to hand. Inventory space is the key to that, although almost equally important if staying out for a decent time is knowing what is junk and what is worth keeping. Some people also include HELM in farming because it is an activity to provide an income but I don't, you'ld be looking at fishing as well if I did.

Farming comes in 3 types-at least in the format I'm using, farming for Gil killing beastmen , farming for saleables, and farming for crafting materials possibly sold, possibly for your own use. Related is NM camping, which will be handled in a sub-section of this. Farming is an exercise in math. There are 2 equations that need to be solved and then an average at the end. Even then, there are no rules, just some basic guidelines to look at.

Much of the information you need to do this at the best rate of return is not publicly available. The VERY worst part is that someone else may arrive at the same answer as you, making farming your chosen item impossible, because they beat you to it.

You actually need to do this calculation for every potential prey you consider. The second equation is even more complex. The averaging I was speaking of earlier is based on your best effort vs.

Now, what to farm? This is impossible for a guide like this to answer. The AH is really your measure for good or bad for most things. The exception is guild NPCs that might only sell 2 saruta cotton balls as an example in a week.

By the same token something that only sells for 3k might be worth your time because 70 sell per day. Flooding the market and undercutting are huge factors, too. Craftables are even more volatile; all the ground wasabi in the world is useless if there is no fish or rice to make sushi, behemoth hides are worthless if no one is leveling leather in that range, you get the idea.

What you need to do for any item is look up its sales history and its NPC sales price, and keep looking it up on occasion. Prices fluctuate all the time based on what people are selling, what they are using, what time of the week it is prices frequently fall on weekend due to more farmers and sometimes for no discernable reason at all. There are also advanced techniques to manipulate the market, but I think most violate the ToS according to SE.

The only one I know is ok is hoarding stockpiling stuff on a mule for sale when the supply drops or demand spikes , but if you pick wrong that stuff may be on your mule for years. I do have my NPC out for leveling as well soothing healer, currently level Look it up on Wiki, However, a lot of the market has died out and in other cases SE has killed the drop itself.

You may also need the kill for an Empyreal Weapon trial. Those killing for vengeance for an earlier defeat want to follow this advice as well.

Food for boosts, meds for recovery during the fight and any available debuff item to make it manageable are your focus.

Do your research as well. Killing for a drop is often frustrating.



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