Why do the ghosts chasing pacman




















In the 37 years since it quietly slipped into Tokyo arcades, Pac-Man has become a global phenomenon. Developed by Namco, the pill-munching maze game remains a pop culture staple despite the fact that most of us rarely step foot inside an arcade anymore. And while the machines themselves have dwindled somewhat in our public spaces, Pac-Man still thrives on consoles and mobile phones. We doubt you need a refresher but just in case: you're the hungry yellow blob with the unenviable task of traversing a maze and eating all the dots within it as a quartet of ghosts chase you, block your path, and generally make your life more complicated.

You're not powerless against the googly-eyed hunters though—the power pellets located around the screen render the ghosts vulnerable and suddenly keen to avoid your attention, making you the pursuer. Eating the ghosts in these few precious seconds will net you extra points, but only buy you a short grace period before they re-emerge to chase you down once more.

Interestingly, because Pinky is programmed to always be ahead of Pac-Man, you can usually make her stop chasing you by heading straight for her. The blue ghost, known as Inky, has what has been described as one of the more difficult ghosts to avoid for seasoned players, because his movements appear more erratic than the others.

In a nutshell, Inky will try to move to a tile that is calculated by taking the tile two spaces ahead of Pac-Man and doubling the distance Blinky is away from it. Similar to Pinky, if Pac-Man is facing upwards, this tile will be two tiles ahead of Pac-Man and two tiles to the left. As for the final, orange ghost, known as Clyde, his movements are based on how far away he currently is from Pac-Man.

However, as soon as Clyde comes within 8 tiles of the circular hero, he will attempt to flee to the bottom left portion of the screen and hide there. Along with this, the ghosts also have three possible modes that they can be in at any one time, Chase Mode, Scatter Mode and Frightened Mode. Nonetheless, it appears they usually antagonize others simply for the fun and joy of scaring and pranking them, rather than genuine hate or malicious intent. Throughout the series, the roles and names of Blinky and Clyde are often mixed up; this has been commonly referred to by fans as the Clyde and Blinky error.

Ghosts are limited by not being able to turn unless they reach an intersection. Each ghost will behave differently once it has reached an intersection. Some will move randomly, while others focus on chasing Pac-Man or ambushing him.

Other times, the ghosts will revert to scatter mode where they try to spread themselves among the four corners of the maze. Pac-Man Wiki Explore. Top Content. Pac-Man Blinky Pac-Man Pac-Man game Ghosts Ms. Recent blog posts. Explore Wikis Community Central. Register Don't have an account? View source. Explore Wikis Community Central. Register Don't have an account? Ghosts Pac-Man. View source. History Talk 1.

Do you like this video? Play Sound. One Ghost eaten - pts. Two Ghosts eaten - pts. Three Ghosts eaten - pts. Four Ghosts eaten - pts. In the original Pac-Man , there were four ghosts referred to as the Ghost Gang , each member having their own unique personalities: Blinky - Red, He is the most predatory of the ghosts as he chases Pac-Man relentlessly.

Pinky - Pink, She is deceptive as she strategically ambushes Pac-Man from the front. Inky - Cyan, He's friends with Blinky as the two work together to scare Pac-Man into making the wrong move. Clyde Sue in Ms.



0コメント

  • 1000 / 1000